Philippe Chauveau

Title
Assistant Professor of Humanities and Communication
Email
Department
Humanities and Communication Department
College
College of Arts & Sciences

Office Hours

MWF: 9-11am; T/TH: 12-1pm

Areas of Expertise

Interactive media theory; Paratextuality; Entertainment outcomes (eudaimonia); Japanese pop-culture studies; Quantitative research methods; Public speaking.
Philippe  Chauveau

Born and raised in Rio de Janeiro, Brazil, where he spent most of his childhood enthralled by Mario Kart and FIFA, Philippe (Phil) Chauveau moved to the United States in 2011 to pursue higher education. After a stint in professional sports management with the International Olympic Comittee, Dr. Chauveau decided that video games were more interesting to research than sports (although he still plays and watches a lot of soccer, basketball, and American football). He received his Master’s degree at the University of Cincinnati, and his Doctorate at Texas Tech University, while teaching his own class sections as a primary instructor for both universities. Here at ERAU-Prescott, Dr. Chauveau’s research and teaching center around video game storytelling and eudaimonic entertainment outcomes, with an emphasis on how paratextual content  (content associated with a piece of media, but that is distinct from that original or main body of work; i.e, book covers for novels, trailers for films, etc.) may affect video gaming experiences.

More specifically, Dr. Chauveau’s research is concerned with how video games and other interactive media can make users feel a range of emotions, especially those considered “deep” or contemplative. His previous publications include examinations of these emotional outcomes in various games and gaming situations, such as: violent games and feelings of guilt; co-operative gaming with AI and/or robot agents; and familiarity and its role in influencing enjoyment. Currently, Dr. Chauveau is investigating the potential effects of exploring digital environments in video games on physical-world tourism intentions, and on discerning which digital experiences may influence one’s desire to travel. The first part of this research is ongoing (to be presented August 2024) and analyzes tourism intentions with Tokyo based on experiences with the virtual depiction of Tokyo in the video game Persona 5.

When he’s not in his office working (which is rare), you can often find him outside playing soccer/basketball or inside playing video games.


  • Ph.D. - Doctor of Philosophy in Media and Communication, Texas Tech University
  • M.A. - Master of Arts in Communication, University of Cincinnati-Main Campus

  • HU 363: Communication and Society
  • SS 314: Culture, History and Language
  • COM 219: Speech
  • HU 145: Themes in the Humanities
  • HU 149: Writ Games:Video Games Rhet Tx

Chauveau, P. de V. (November 2024). The Role of Paratexts in Media Entertainment. In N. Bowman (Ed.) Entertainment Media and Communication. De Gruyter Morton. 

Chauveau, P. de V. & Adams, J. (August 2024). Not Lost in Translation: Locational Fidelity in & Tourism Intentions with Persona 5’s Tokyo. Journal of Replaying Japan, 7.

Bowman, N.D., Dominguez-Partida, G., Lee, H.J., & Chauveau, P. de V. (2024, May). Translation and Validation of the Video Game Demand Scale (VGDS) to Spanish. Paper accepted to the 74th Annual Conference of the International Communication Association. Gold Coast, Australia.

Bowman, N.D., Banks, J., Boukes, M, Chauveau, P. de V., Corsbie-Massay, C., (…) Van den Bulck, J. (2023, May). Media Entertainment as an Authentic Field of Study: 21st Century Answers to Age-Old Questions. Panel discussion at the 73rd annual convention of the International Communication Association, Toronto, CA.

Bowman, N. D., Bowen, D., Mercado, M., Resignato, L., & Chauveau, P. de V. (2022). “I did it without hesitation. Am I the bad guy?” Online conversations in response to controversial in-game violence. New Media & Society. https://doi.org/10.1177/14614448221078865 

Chauveau, P. de V. & Bowman, N. D. (2022, February). Still doing what Nintendon’t: The saga of the SEGA Master System in Brazil. Paper presented at the 1st Hispanic and Latin American Video Gaming Experience: Imagery, Industry & Audience conference, Lubbock, Texas.

Banks, J., Koban, K., & Chauveau, P. de V. (2021). Forms and frames: Mind, morality, and trust in robots across prototypical interactions. Human-Machine Communication, 2, 81-103. https://doi.org/10.30658/hmc.2.4



Embry-Riddle Aeronautical University Textbook Affordability Champion: 2023 & 2024

Doctoral Dissertation Completion Fellowship for Outstanding Dissertations: Texas Tech University, 2021-22

National Communication Association (NCA) Game Studies Division Top Paper Award: 2021

International Communication Association (ICA) Game Studies Division Top Paper Award: 2021

International Communication Association (ICA) Game Studies Division Top Flashlight (Student Paper) Award: 2020

Juddith S. Trent Graduate Research Award in Recognition of Outstanding Performance: University of Cincinnati, 2019

Graduate Teaching Award for Outstanding Graduate Instructors: University of Cincinnati, 2019

Graduate Student Association Professional Development Award: University of Cincinnati, 2019